Podcast #060 – Inside the Pro Cycling Manager video game

I’m a little bit of a video game fan, and clearly a biking fan, and all the time a tech fan. So when all three are mixed, I get actually curious, and Pro Cycling Manager caught my eye. It’s been round for years, up to date every year with that season’s groups and riders, plus a Tour de France version that mimics that yr’s route.

But how do they get all of the licensing to make use of group kits and names, athletes, and occasions and programs? What’s the game play like? The AI and physics and different mechanics? I interview Clement Pinget, one in every of the builders at Cyanide, the studio behind these video games, to get all the solutions…


Find the Bikerumor Podcast on Apple PodcastsStitcher, Podbean, and thru RSS, or wherever you hearken to podcasts! Hit like, hit subscribe, and hit play! Can’t discover it? Let us know which gamers you employ so we are able to get them up to the mark! And tell us who you need us to interview, simply use this form to ship us your solutions!


Keep tabs on all the newest bikes, wheels, parts, gear and tech on The World’s Largest Cycling Tech Blog by following us on Facebook, Twitter and Instagram.


Like us? Love us? Follow your host, Tyler Benedict, on Twitter, Instagram and LinkedIn

We will be happy to hear your thoughts

Leave a reply

Enable registration in settings - general
Compare items
  • Total (0)
Shopping cart