I’m a little bit of a video game fan, and clearly a biking fan, and all the time a tech fan. So when all three are mixed, I get actually curious, and Pro Cycling Manager caught my eye. It’s been round for years, up to date every year with that season’s groups and riders, plus a Tour de France version that mimics that yr’s route.
But how do they get all of the licensing to make use of group kits and names, athletes, and occasions and programs? What’s the game play like? The AI and physics and different mechanics? I interview Clement Pinget, one in every of the builders at Cyanide, the studio behind these video games, to get all the solutions…
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